The NES’ OAM DMA takes 513-514 cycles to copy sprites from system RAM to the internal sprite memory (OAM). The good news is, the faster 1.7MHz NES CPU spends 1282 cycles in vblank, so you can update sprites, but the amount of other stuff you can do during vblank will be pretty low.
That means a program has two parts:
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stroke_texture: “visible pencil grain”