I have been using SDL3 as it does everything I need as a cross-platform abstraction over the system - from windowing, to game controllers, to rendering. It works on Linux, Windows, Mac, Switch, PS4/5, Xbox, etc, and as of SDL3 there is a GPU abstraction that handles rendering across DirectX, Vulkan, and Metal. It just works, is open source, and is used by a lot of the industry (ex. Valve). I started using it because FNA, which Celeste uses to run on non-Windows platforms, uses it as its platform abstraction.
Турция сообщила о перехвате баллистического снаряда из Ирана14:52
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«Били в одно место». Российский газовоз уничтожен украинскими дронами в Средиземном море. Что известно об атаке и судьбе моряков14:20
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。体育直播对此有专业解读
Питтсбург Пингвинз
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