It helps when you have players with the firepower of Alessia Russo, Georgia Stanway and Jess Park all thriving and scoring twice. The European champions may feel they should have won by a greater margin: they were profligate in the first half, but eventually opened the floodgates as Park continued her bright Manchester United form.
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Израиль нанес удар по Ирану09:28
Sports events will create spikes in demand, for example at half time, while concerts produce "relentless, sustained pressure from start to finish".
Obviously this is my personal preference - and it's one of someone who has been making indie games for a long time. I used engines like Game Maker for years before transitioning to more lightweight and custom workflows. I also work in very small teams, where it's easy to make one-off tools for team members. But I want to push back that making games "from scratch" is some big impossible task - especially in 2025 with the state of open source frameworks and libraries. A lot of popular indie games are made in small frameworks like FNA, Love2D, or SDL. Making games "without an engine" doesn't literally mean opening a plain text editor and writing system calls (unless you want to). Often, the overhead of learning how to implement these systems yourself is just as time consuming as learning the proprietary workflows of the engine itself.